Micro Forge Scene
Final Presentation
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5/15
For this Assignment, I used a varying array of software to create my Micro Blacksmith scene here. The softwares that I used were Maya to put the scene together and UV it, Substance Designer to create the Textures, Painter to apply the textures and Marmoset to put everything together and render the scene.
I found most of my issues involving UV's, as I am not very good at it. The issue was that there were a lot of smaller bits for my UV's which took up a lot of space, so, with the help of Connor, I had to stitch together some of the UV's in order for them to look good.
There were some things that went right, I was able to easily modify my Substance Designer textures to fit the scene of my Blacksmith scene, like making the bricks look more like stone, or getting rid of the gaps in the wood. I also easily created the scene in marmoset, learning the tool easily and figuring out how it all works.
All in all I learned a lot over the past few weeks, about creating textures, planning a lot before hand, and how to UV some really weird Items.
5/8
This time around, I modified some existing textures to match the scene. For the Metal I got rid of the rust so it looks like a regular metal, while I changed the color of the brick to look like regular stone. For the Wood I got rid of the gaps so it will look like a regular "Block" of wood.
5/1
I realized my Uv's were bad, so I needed to lay them out again and UV again, so I have to finish that, then start texturing.
4/24
So Far, the only thing I've done is finish up my UV's and laid them out. I also created material for them, now I just need to export my scene and get to texturing them.
4/17
For my Micro Forge Scene, so far I have worked on, mostly, getting the composition and layout of my Micro Forge, and making sure I have all of the Assets that I need.
So far I have everything that I need, and I have UV'd almost everything so far, and I am not very good at UVing. I've never really been good at looking at UV's in a way to split them apart appropriately. What I will need to do is see if someone else can help me with it.
I also need to start working on the textures for the different materials, I am going to need a wood texture, metal texture, stone texture and something for the fire. I will most likely create them in Designer, and use them in Substance Painter.
4/10
For my Micro Forge scene I had an idea that I won't be able to go through with due to not enough concept art for it. I was going to create the forge that was used to create the Warforges from Dungeons and Dragons, but there is little to no art for it whatsoever, so I'll do a basic Forge scene instead.
So for now this is my little plan for my forge. The top image is mostly what's going to be used as reference as to what my props, scene, and textures could look like, while the bottom pick is what my forge will look like.




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