Knife
For this assignment, I created and textured an Obsidian Dagger through the use of the quad draw tool, and some home made textures. I started off with a pre-made high poly dagger and used the quad draw tool to create meshes over the obsidian dagger, which effectively created my low poly model. I had issues with the tip of the dagger, as I didn’t create the mesh well enough and it looked weird and jagged. I deleted the tip and relaxed the edges in order to create the tip of the blade. After that I duplicated the blade and triangulate and exported all three blades as a High-Poly, Low-Poly, and Tri.
After I exported the Daggers I then imported the low-poly dagger into Substance painter and proceeded to Bake the high poly mesh into Substance in order to add the texture and edges onto the low poly model. I then created a texture for the blade, the handle, and for the part in between the blade and handle by using fill layers, changing the colors, using grunge maps on the different parts of the dagger. After that I exported the texture files out of Substance Painter and moved them all into Unity.
After I moved the texture files to Unity, I moved the .fbx file for the triangulated Obsidian Dagger into Unity as well, and moved it into a Unity scene. After that I applied each of the textures to the Obsidian Dagger, though it was rough finding a place to put roughness texture sets in the material list, but I applied it anyways. After that I used the post processing add on in Unity to make the dagger extra good looking. That was the end of my assignment of using the Quad Draw tool, and learning to make and texture a dagger.
After I exported the Daggers I then imported the low-poly dagger into Substance painter and proceeded to Bake the high poly mesh into Substance in order to add the texture and edges onto the low poly model. I then created a texture for the blade, the handle, and for the part in between the blade and handle by using fill layers, changing the colors, using grunge maps on the different parts of the dagger. After that I exported the texture files out of Substance Painter and moved them all into Unity.
After I moved the texture files to Unity, I moved the .fbx file for the triangulated Obsidian Dagger into Unity as well, and moved it into a Unity scene. After that I applied each of the textures to the Obsidian Dagger, though it was rough finding a place to put roughness texture sets in the material list, but I applied it anyways. After that I used the post processing add on in Unity to make the dagger extra good looking. That was the end of my assignment of using the Quad Draw tool, and learning to make and texture a dagger.
InBetween
Blade
Handle






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