Front Loader
For this Assignment, we had to texture a Front Loader vehicle, model, and tutorial provided by the people at Substance Painter through multiple layers in order to create a rusty, beaten old vehicle. During this assignment we created multiple Smart Materials ranging from rubber for tires, rusted metal for the body, and a generic metal for the rims and other parts. We also baked and ID mesh map onto the model as well, which I caused some issues for me as part of the assignment we learn about mesh maps baking onto other meshes, and onto itself. Because of this we learned ways to re-bake the meshes so it wouldn't do this, but for some reason that didn’t work for me so I had to re-assign the ID map for it to work. I think the cause of it is the directory of the ID map, Substance Painter believed the ID map was in one location, when in fact it was in another, causing Substance Painter to be confused in the process.
Another issue I had was loading it at home. Due to the substance file not fully saving when exporting the file into Google Drive, I wasn’t able to get the full file when downloading it onto my Laptop, and in turn unable to open the file in Substance Painter. I had to download an earlier version of the file in Google Docs in order to get it, but there was some time lost. One thing I found odd were these “lock” files that popped up as well after saving a few times, and when they did pop up, the file for the main project was smaller than what it should’ve been, I don’t know what they are, but I didn’t want to take any risk and lose more progress than I’ve been saving.\

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